![]() ![]() The grav-cycle as an idea is good in principle. The developer forgot to make this part fun, and that comes down to their lack of trust in the player when it comes to the grav-cycle. Still, we have been killing run-of-the-mill enemies in Call of Duty and Borderlandsfor decades. The standard soldiers are an inconvenience more than a threat. Every enemy feels like a bullet sponge outside of the heavy mechs you fight. There is no moment of a perfect headshot or feeling of elation and triumph defeating a boss. ![]() It makes tension very hard to come by.ĭespite the direct control you have over Romer, he ends up feeling like just another unit you are commanding. A last-second escape behind cover is accompanied by the same cold distance that accompanies most real-time strategy games. Even when you are on your last metaphorical limb, you never truly feel threatened. By placing the player in the grav-cycle, a flying vehicle with two weapons, they rob the player of any real feelings of immediacy or adrenaline. The problem is that good first-person shooters rely on the player feeling like they are part of a battle. ![]() This Game is Not Funĭisintegration wants to blend the best aspects of first-person shooters with real-time strategy mechanics of giving orders to troops on the ground. You are a rebel, but what you are rebelling against is never made clear. However, the game is uninterested in answering any of them. Meanwhile, the story asks philosophical questions about being human. Though most of their interesting dialogue is sparse and usually comes outside of missions. Surprisingly, your team members actually have quite good voice acting. Black Shuck is a paper-thin villain with a look torn straight from the Decepticon manual. Romer, your character, is a racing pilot, but his backstory beyond that is nonexistent. Not addressing these threads is a problem though. By the end of the first mission, you have assembled a ragtag group of Outlaws to fight back against the Rayonne, the regime that operates the Iron Cloud.īeginning a story in media res is not a bad thing. The game provides little context for who you are, why a sinister robot called Black Shuck is threatening you, or what the significance is of the events you are witnessing. We played Disintegration on PC and the developer provided a review code for the game.ĭisintegration begins in the middle of a prison break from the Iron Cloud, a massive ring-shaped structure floating a mile above the Earth. Unfortunately, it ends up being far too much Dark Void and too little Mass Effect. It’s experimental sci-fi with a truly unique idea of the future. In many ways, the game feels like a throwback straight from the glory days of the Xbox 360 era. The studio is new, but the pedigree of the founder, Marcus Lehto, stretches back to the original Halo. Disintegration from VI Interactive is billed as a hybrid first-person shooter and real-time strategy game. ![]()
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